home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 38
/
PC Gamer IT CD 38 2-2.iso
/
Requiem
/
data1.cab
/
USA_Req
/
Models
/
damage.txt
< prev
next >
Wrap
Text File
|
1998-11-17
|
1KB
|
43 lines
# Anything after the pound symbol is a comment
# P, representing a projectile, is followed by the numerical missile type of the projectile,
# the default damage, and the default radius (and then followed by the name of the missile type for reference)
# O, representing an offensive power, is followed by the index, essence charged, and damage inflicted
# D, representing a defensive power, is followed by the index, essence charged, and damage inflicted/healed
# M, representing a maneuver power, is followed by the index and essence charged
# I, representing an interactive power, is followed by the index, essence charged, and damage inflicted/healed
#
# start with the projectiles
P1 10 0.00f # MT_SLUG
P2 40 0.00f # MT_LASER
P3 250 36.0f # MT_GRENADE
P4 125 0.00f # MT_RAIL
P5 150 36.0f # MT_ROCKET
P6 15 0.00f # MT_SHELL
# offensive powers
O0 10 20 # Push
O1 27 150 # Energyball
O2 14 105 # Brimstone
O3 10 10 # Bloodboil
O4 6 40 # Holy Lightning
O5 30 20 # Plague
O6 30 0 # To Salt
O7 40 30 # Shockwave
# defensive powers
#D0 15 0 # Protection
D0 20 20 # Healing
D1 2 0 # Deflection
D2 4 0 # Holy Light
D3 50 0 # Banishment
# maneuvering powers
M0 10 # Enhanced Speed
M1 30 # Water Walk
M2 15 # Flight (enhanced jump)
#M3 30 # Teleport (space jump)
M3 35 # Slow Time
# interactive powers
I0 20 20 # Heal Other
I1 35 0 # Insist
I2 50 30 # Resurrect
I3 40 50 # Inhabit
I4 70 0 # Create Rift